Reducing discomfort and sleepiness when reading digital reader app

Reducing discomfort and sleepiness when reading digital reader app

Role
Role

User Research, Visual, & Interaction Design

Timeline
Timeline

Aug-Nov 2023

Aug-Nov 2023

Product & Platform
Product & Platform

Deep Read is a competition project that aims to solve an SDGs‑related challenge.

Result
Result

The app concept was able to become a finalist, but testing the ease of use of the features was still only on 5 respondents

The app concept was able to become a finalist, but testing the ease of use of the features was still only on 5 respondents

Competition brief

SDGs cover many topics, so we focus only on gen Z, indonesia's largest age group.

SDGs cover many topics, so we focus only on gen Z, indonesia's largest age group.

in this competition, we focus on SDGs-4 (Quality Education). Gen Z grows up with social media, but the habit of reading short content makes them vulnerable to misinformation due to lack of deep understanding.

Therefore, our team want to help Gen Z read more deeply, starting through books, because books can train the ability to evaluate, analyze, and think critically

Challenge

Not everyone is comfortable with literacy.

Not everyone is comfortable with literacy.
Low literacy skills
Low literacy skills

Before starting this project, I need to understand how Gen Z processes information. Start with literacy, the basics.

But Gen Z literacy in Indonesia drops every year, and the next question is, why could it be like that?

Literacy is boring.
Literacy is boring.

Literacy is often associated with long, boring texts, and this isn't just an assumption.

Data from Talker Research proves that Gen Z can consume digital content for up to 6.6 hours a day, yet according to the Bureau of Labor Statistics, the time they spend reading books is less than 10 minutes.

So, how can we expect them to build their analytical skills, when reading itself already feels like a struggle

Research and finding

Finding techniques that cause gen Z to have low literacy score

Finding techniques that cause gen Z to have low literacy score

First We did an observation with 4 respondents, with a different user archetype: 3 read actively and 1 doesn’t read much.

The goal of this observation was to see:

  • What reading techniques did they use in digital literacy

  • What they did while reading about digital literacy

  • how well they could review or summarize what they read

Reading Activities
Reading Activities

During the observation session, we spotted a clear pattern:

  • Every 5-10 minutes users switch from reading to another activity.

  • All respondents used a mix of scanning and skimming techniques.

Speed reading actually leaves users at the end of a session only able to just skim the text.

So Why Do They Choose To Use A Fast‑Reading Technique?
So Why Do They Choose To Use A Fast‑Reading Technique?

Everyone has their own way of reading. Gen Z often uses passive techniques, like just reading, and active techniques, like taking notes and reviewing.

But active reading techniques are often skipped. This is due to several factors:

  • Active techniques require long reading sessions

  • Books tend to have a lot of text

Both of these make users feel uncomfortable and tired, thus reducing their interest in deep, and even critical thinking

Problem Statement

"The challenge is that scrolling quickly has become a deeply rooted habit in Gen Z, making it hard for them to focus when reading long content."

Design Exploration

Designing reading techniques that users find comfortable and enjoyable

Designing reading techniques that users find comfortable and enjoyable

Users avoid active reading because it takes too much time and the text feels overwhelming, even though it helps them think critically.

So, I need to create a more flexible active reading experience that users can control.

Knowing Keywords Easily
Knowing Keywords Easily

Unlike manual scanning, where users uncover the main topic only after reading.

This approach enables users to grasp the core ideas before reading, helping them build a mental map and establish a framework prior to fully understanding the information.

Note Taking and Text Limitation
Note Taking and Text Limitation

To reduce reading fatigue from large amounts of text, I adapted a reading method that covers parts of the text.

This approach limits the visible text, allowing users to focus on content within their capacity. Additionally, the interaction integrates content highlighting and note-taking.

Providing Space to Write Perspectives
Providing Space to Write Perspectives

Users can express their feelings and emotions to practice judging information, by giving a rating after they finish reading.

Sharing Review and Rating
Sharing Review and Rating

Users feel satisfied when they can share their emotions, and here they can easily share notes or reviews with friends and mutuals, making reading activities more interactive among users.

Test And Iteration

Usability Testing Was Done With Classmates Who Fit The Archetype In Indonesia

Usability Testing Was Done With Classmates Who Fit The Archetype In Indonesia
Problem: Limited Reaction
Problem: Limited Reaction

In the user review sharing section, users can react with like or dislike. However, users want more interaction, namely directly asking other users about that information.

Problem: Short Main Ideas
Problem: Short Main Ideas

Users say scanning main ideas as phrases is better than single words. Phrases give more context.

In the user review sharing section, users can react with like or dislike. However, users want more interaction, namely directly asking other users about that information.

Iteration: Open Chat
Iteration: Open Chat

In user testing, participants liked the sharing page, but it should be optimized for direct user-to-user communication rather than just reactions.

Communication happens directly because users prefer specific, in-depth discussions over limited public comments.

Iteration: Main Idea in Phrase Form
Iteration: Main Idea in Phrase Form

Users feel that main ideas in the form of single words only generate random words without context. Therefore, users suggest using phrases for main ideas to make the context clearer.

Test Result
Test Result

Testing with 5 users showed positive esponses, participants felt comfortable staying focused and engaging in active discussion, though further adjustments are still needed in terms of size and completeness.

Lesson Learn

The Competition Deadline is Getting Close, So Usability Isn't The Best

The Competition Deadline is Getting Close, So Usability Isn't The Best
Conduct User Testing As Soon As Possible

When our team joined the design competition, we registered at the last minute, rushing everything at breakneck speed.

Caught in the crunch, we postponed usability testing until after finalizing the designs and app, managing only limited, delayed feedback from busy college users.

Going forward, we'll involve users early by integrating testing from the start for iterative improvements.

Create a free website with Framer, the website builder loved by startups, designers and agencies.